Buenoverse
Made choosing an avatar feel like part of the adventure.
Designed the avatar-selection interface for Buenoverse, balancing creative flexibility with a clear and approachable experience. The work focused on navigation, customization, visual feedback, and a cohesive presentation that helped players choose how they entered the world.
Problem
The first step into Buenoverse involved a wide range of avatar choices and customization options. Too much complexity risked turning an exciting opening moment into a setup task.
Solution
I shaped a visually led selection flow with clear navigation and immediate feedback. Players could explore their options confidently while the interface preserved the playful character of the world they were about to enter.